
Secret Hand-Animated Game
Studio MDHR Inc
2025-2026
Audio Director
- Provided audio aesthetic discovery for overall game design and other media
- Worked directly with all departments to create and maintain development scope
- Worked with narrative team to iterate on voice recording design and direction
- Worked with composer to find ideal balance of musical and sound elements
- Maintained sync with design lead to understand production intention for overall character design
- Planned multi-week milestones and sprints
- Planned feedback and direction to other audio professionals on the team

Scaravan 66
Lithic Entertainment
2025
Sound Designer, Technical Sound Designer, Voice Designer, Audio Mixing
- Provided full-suite sound design for all characters, environments, actions, menu interfaces, gameplay events and cutscenes
- Synthesized, designed and implemented unique vehicle engine sounds for over 12 different vehicle models
- Prepared multiple mixes for full game release including multi-platform potential

Waking Wonderland
Secret Location Immersive
2023
Sound Designer, Technical Sound Designer, Voice Editor, Audio Mixing
- Provided full-suite sound design for additional content implemented in 2023
- Traveled to Atlanta, GA to provide audio system consulting for Illuminarium implementation
- Venue-specific 64 speaker array intended for fully-immersive experiences
- In collaboration with Secret Location production team, created novel solutions to audio programming issues related to software and hardware limitations
- Created dynamic interactive sound events which would trigger via LIDAR detection systems
- Additional technical sound consultation for Toronto-based Illuminarium location
- Edited and built on old Wwise Atlanta venue project
- Assisted venue managers with solving hardware issues based on recent construction implementation

Broken Spectre
Stitch Media
2023
Sound Designer, Voice Editing and Designer
- Nominated for Best Dialogue in an Indie Game at the 2024 Game Audio Network Guild awards
- Worked in collaboration with two other members of the audio team
- Attended voice recording sessions as dialogue recording consultant
- Edited and mixed several thousands of unique character dialogue events

NERF Ultimate Championship
Secret Location
2022
Additional Sound Design, Foley Recording
- Provided supportive sound design for other team members who were tasked with leading the majority of audio work
- Attending multiple foley recording sessions to record with NERF dart guns
- Recorded dart gun sounds and dart fly-by sounds using a variety of recording techniques including but not limited to:
- 360 ambisonics recording
- Fine-up recording, medium-distance recording, room-space recording
- Contact microphone recording

The Vale: Shadow of the Crown
Falling Squirrel
2021
Additional Sound Design
- Provided supportive sound design for other team members who were tasked with leading the majority of audio work
- Utilized ambisonics recording and mixing techniques to create immersive audio soundscapes
- Designed for exclusively audio-driven gameplay and developed in direct collaboration with the visually impaired player community

The Big Con
Mighty Yell
2021
Additional Sound Design, Audio QA
- Provided supportive sound design for other team members who were tasked with leading the majority of audio work
- Offered recorded playthrough commentary and recorded list for potential improvements and audio related issues

Flow Weaver
Stitch Media
2021
Sound Designer, Voice Designer
- Provided full-suite sound design for multiple thematic concepts within the game
- Persevered through pandemic lockdown and the many difficulties that came with that

Later Daters
Bloom Digital
2020
Additional Sound Design
- Provided supportive sound design for other team members who were tasked with leading the majority of audio work

Blasters of the Universe: Infinity Forever
Secret Location
2020
Audio QA
- Offered design opinions and design ideas during on-site QA sessions
- Provided meeting notes during team member playthrough and analysis

Paranormal Pest Patrol
Secret Location
2020
Sound Designer, Technical Sound Designer, Voice Designer
- Created several unique character voices
- Designed all sounds for the entirety of the gameplay content with additional outsourced help for cutscene sound design

In Passing (Animation)
Esther Cheung
2019
Sound Designer, Audio Mixing, Rerecording Engineer
- Award winning animation including the 2019 Toronto Reel Asian International Film Festival, Air Canada Award
- Directly collaborated with the animator to bring her vision of Hong Kong in the 1970's to life
- Special selection of sound samples to actively immerse the audience in the streets of Hong Kong