Andrew is a Toronto sound designer who has worked on award winning animation In Passing by Esther Cheung, and G.A.N.G. award nominated Broken Spectre by Stitch Media. He found his passion for audio production and sound design during his bachelor of music studies at Humber College and developed a love for voice design while working as a vocal recording engineer.
Since 2019, Andrew has been working professionally in game development and occasionally in animation and film. In this time, he has diligently improved upon and developed new techniques and style in sound design and technical implementation. Most recently, Andrew has been advancing his granular synthesis skills and has been learning to code in Lua.
Currently, Andrew is working as a contractor primarily for Lithic Entertainment on Scaravan 66 and will be searching for another great team to work with in May 2025. When he's not working, you can find him recording interesting sounds around the city, learning more about programming, or scaling the walls at his local climbing gym!
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